![]() Increase the GG to the maximum and pull the handle, near the cab. Now we screw the GG light bulb on the head, then we dress the cone from above. We rise to the last steps, we increase our GG to the maximum and take the light bulb. We approach the lamppost, climb up when our GG refuses to rise above, pull the step and under it and insert it into the hole for steps from above, repeat this procedure again. Pour paint from the bucket to the Chan, pushing the cone in it. So, we take a restrictive cone, throw a few cones to the abyss, under the last of them will be a bucket with blue paint, we take it. Our task is to make sure that the bridge falls away, and we were able to go on it. Bind a magnet to the post, rises from the bottom of the hand. In the inventory, combine the magnet and the coil. We take a magnet and wind thread, just pressing the coil. We increase our hero, take the top toy on top and give it a mechanical anxiety when it comes down to the main character (in the future, just GG). Need to hold the key to the lock, on the way killing spiders.įirst of all, twice click on the bath, above our hero’s head, then click on the torso twice and once on your head. The book is the passage of the level to open the book you need to go through a mini-game. Light bulb is a small hint, in the form of a picture. Still in the game there are hints, they are located near the inventory. Carefully inspect everything on locations and we think brain. The menu opens if you lend a pointer to the bottom of the screen. Inventory opens if you take the pointer to the top of the screen. To do this, simply click on the GG right-click, and drive the mouse down or up. ![]() Our main character has a unique opportunity – it can stretch and shrink. Almost all actions are performed by the mouse, only in mini-games sometimes have to use the arrows on the keyboard and a space.
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